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Author |
Thread Statistics | Show CCP posts - 7 post(s) |

Issler Dainze
Tadakastu-Obata Corporation The Honda Accord
2099
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Posted - 2012.08.02 22:52:00 -
[1] - Quote
I've been asking for progressively stronger gate guns in low sec for years. This is a great change that is long overdue!
I also agree with the person that suggested that the gun progression is slower as you go into lower sec.
Can't wait to see it CCP!
Issler |

Issler Dainze
Tadakastu-Obata Corporation The Honda Accord
2101
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Posted - 2012.08.02 23:06:00 -
[2] - Quote
Large Collidable Object wrote:Issler Dainze wrote:I've been asking for progressively stronger gate guns in low sec for years. This is a great change that is long overdue!
Issler You'd be asking for concord in low and nullsec too...
I have never asked for Concord in null.
I have said occasionally that it would be an interesting experience if players could somehow become the "police" in a low sec system.
I have also mentioned that occasional roaming small concord squads through low sec would be an interesting change of pace.
So pretty much misrepresenting what I've suggested for low sec and null sec.
Issler
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Issler Dainze
Tadakastu-Obata Corporation The Honda Accord
2101
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Posted - 2012.08.02 23:11:00 -
[3] - Quote
Tippia wrote:Oh, andGǪ Issler Dainze wrote:I've been asking for progressively stronger gate guns in low sec for years. This is a great change that is long overdue! GǪgood, then you can explain why this would in any way be a good change.
Gate guns in low sec were put there for a reason and were never intended to be perma-camped. Over time the ships improved and now they can be. Mostly all the guns do now is pop new players that don't understand the aggression mechanics.
This makes folks have to look for fights in the belts or other areas of the system instead of lazily sitting at a gate waiting for hapless victims.
There you go, explanation provided.
Issler
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Issler Dainze
Tadakastu-Obata Corporation The Honda Accord
2105
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Posted - 2012.08.02 23:27:00 -
[4] - Quote
Liang Nuren wrote:Issler Dainze wrote:Tippia wrote:Oh, andGǪ Issler Dainze wrote:I've been asking for progressively stronger gate guns in low sec for years. This is a great change that is long overdue! GǪgood, then you can explain why this would in any way be a good change. Gate guns in low sec were put there for a reason and were never intended to be perma-camped. Over time the ships improved and now they can be. Mostly all the guns do now is pop new players that don't understand the aggression mechanics. This makes folks have to look for fights in the belts or other areas of the system instead of lazily sitting at a gate waiting for hapless victims. There you go, explanation provided. Issler What an ignorant viewpoint. Do you even PVP? -Liang
You will need to be a little more specific about what I got wrong. Do you disagree that CCP put gate guns on gates in low sec for a reason? Do you disagree you couldn't perma-camp them until ships progressed to the point that now they can? Do you think moving the fights off the gates is a bad idea? If so, why?
Just insulting me without a counter to my explanation doesn't make your case any more compelling. CCP clearly sees this as something that needs attention, I think I'll side with them on this change.
Issler |

Issler Dainze
Tadakastu-Obata Corporation The Honda Accord
2106
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Posted - 2012.08.02 23:36:00 -
[5] - Quote
Bubanni wrote:Issler Dainze wrote:Tippia wrote:Oh, andGǪ Issler Dainze wrote:I've been asking for progressively stronger gate guns in low sec for years. This is a great change that is long overdue! GǪgood, then you can explain why this would in any way be a good change. Gate guns in low sec were put there for a reason and were never intended to be perma-camped. Over time the ships improved and now they can be. Mostly all the guns do now is pop new players that don't understand the aggression mechanics. This makes folks have to look for fights in the belts or other areas of the system instead of lazily sitting at a gate waiting for hapless victims. There you go, explanation provided. Issler See the thing you missed... when a fleet is camping a gate, and another fleet comes roaming by... this would create action... you want that destroyed? You want eve more boring than it already is? Eve has had "concord" players for years "anti pirats" people who would roam around low sec looking for criminals (which would normally be on the gates preying on the weak)... now they will just wait at a bookmark above the gate and warp down when they know you come in...(which is already done)
If it really was mostly fleet "A" waits for fleet "B" to come by that would be great. More often than not its lazy fleet "A" sitting on the gate and killing industrials and the odd single ship passing through. For every true "looking for the good fight" I see 10 "woot! ganked your hauler, now to swim in your tears" encounters.
This won't solve everything but it will make a capital living at a gate less common and will change the dynamics of places like Rancer. I live in low sec and deal with gate camps every day so I know a little about the experience. I like this idea and hope CCP goes through with some form of it.
Now to be fair, there needs to be a lot more known about how it would get implemented. We don't know the way the gate resets for example so until we see a more detailed blog or it is actually on the test server we don't really even know what we are arguing about.
Issler
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Issler Dainze
Tadakastu-Obata Corporation The Honda Accord
2106
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Posted - 2012.08.02 23:40:00 -
[6] - Quote
Liang Nuren wrote:Issler Dainze wrote: You will need to be a little more specific about what I got wrong. Do you disagree that CCP put gate guns on gates in low sec for a reason? Do you disagree you couldn't perma-camp them until ships progressed to the point that now they can? Do you think moving the fights off the gates is a bad idea? If so, why?
Just insulting me without a counter to my explanation doesn't make your case any more compelling. CCP clearly sees this as something that needs attention, I think I'll side with them on this change.
Issler
I've been very forthright with why it's a bad idea: almost all PVP in all areas of Eve happens on gates. High sec, low sec, null sec, WH space... wherever. The fights always happen where people travel. The entire game is built around it. While the change would undoubtedly prevent people from gate camping, it will ALSO severely hamper people that are roaming - so even the "good" kind of PVP would simply die out too. Furthermore, this does nothing to really affect the usage of content in low sec because that's already not on gates. Basically, it's misguided and naive. And it will further break this section of the game. -Liang
See, that was a great response. You shared your reasons for your opinion. I would argue that it sounds like you are going to have be a lot more mobile to avoid the guns escalating but you'd still be able to roam for a while to a gate and then start a fight, that you should be able to finish up before the guns become a problem. As I just posted in another response the devil will be in the details and we need to know those before we can really decide if this is a good thing or not.
Issler |

Issler Dainze
Tadakastu-Obata Corporation The Honda Accord
2106
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Posted - 2012.08.02 23:42:00 -
[7] - Quote
Liang Nuren wrote:Issler Dainze wrote: If it really was mostly fleet "A" waits for fleet "B" to come by that would be great. More often than not its lazy fleet "A" sitting on the gate and killing industrials and the odd single ship passing through. For every true "looking for the good fight" I see 10 "woot! ganked your hauler, now to swim in your tears" encounters.
I really don't care about the whole gate camp part - though I actually like crashing gate camps with my old high sec PVE alt. But nerfing AAAAAALLLLLLLLLL engagements in low sec to the point that they just won't happen is throwing the baby out with the bath water. It's just flat stupid. Quote: This won't solve everything but it will make a capital living at a gate less common and will change the dynamics of places like Rancer. I live in low sec and deal with gate camps every day so I know a little about the experience. I like this idea and hope CCP goes through with some form of it.
I can't even remember last time I saw a capital on a gate. Oh wait, yes I can. It was 12-18 months ago... -Liang
It still happens where I operated regularly.
As for baby/bathwater, lets wait and see what the details are because I think it could be put in place in a manner that still allows the types of roaming fleet engagement you seem to feel need to start at a gate.
Issler
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Issler Dainze
Tadakastu-Obata Corporation The Honda Accord
2107
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Posted - 2012.08.02 23:46:00 -
[8] - Quote
Tippia wrote:Issler Dainze wrote:Now to be fair, there needs to be a lot more known about how it would get implemented. We don't know the way the gate resets for example so until we see a more detailed blog or it is actually on the test server we don't really even know what we are arguing about. Sure we do: we're arguing about an attempt to move combat off gates and ontoGǪ nowhere, because there is no reason for those fights to happen anywhere else. We're also arguing about what the actual problem is. What is this solving? Why is it a problem to begin with? Is this a good solution for whatever the problem is? That last one might be subject to implementation details, but the others aren't.
So there are going to be all manner of reasons being added to low sec to get folks into the system. Like new mining options, like new FW activities, like who knows what since CCP seems to want to get folks to try out the more dangerous side of Eve. There are the things you can find and fight. You can't deny the argument that at some point early in Eve CCP put guns at the gates to keep people from hanging out and popping people there. I think they are back to thinking that now and I support them getting the original mechanism re-calibrated.
So unless your position is that there shouldn't have ever been gate guns there in the first place, which is a whole other argument you need to explain why in they form they are in now they are working as intended.
Issler
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Issler Dainze
Tadakastu-Obata Corporation The Honda Accord
2107
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Posted - 2012.08.02 23:51:00 -
[9] - Quote
sYnc Vir wrote:Increasing damage over time will only lower the number of fights in losec. Its a bad idea, that will lead to less fight. I'm maybe wrong, but as a Pirate I like to be the one that starts the fleet fight on a gate. I don't want to wait for some nuet to agress, then be the only ass in my fleet shooting him cause no one else has been agressed yet.
Gate Guns are fine, Classic Case of, Not Broke so Brake it.
They aren't fine. What good do they do anyone now? When they were introduced you couldn't camp them. Now you can. So either your argument is there shouldn't have ever been gate guns in low sec or you have to agree they are NOT working as intended.
Issler
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Issler Dainze
Tadakastu-Obata Corporation The Honda Accord
2107
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Posted - 2012.08.02 23:54:00 -
[10] - Quote
Shayla Sh'inlux wrote:As a solution to mindless Rancer camping, it's a great idea. As an ex-pirate I applaud the effort to move people away from sitting on gates forever just to get some cheap kills. However, destroying low-sec roaming is not worth it.
It would make way more sense to make the sentry guns' strength depend on the amount of kills in a given solar system during the last x days or hours. That way, you can't reliably camp the same gate but will keep proper lowsec PvP intact.
See, that is exactly the kind of refinement that may be the way to make this a great idea. It was the point I was trying to make that once we see how it is intended to be implemented some feedback can result in something that gets gate guns back to doing what they were put in place to do but still allows PvP in a manner that suits the pirates the live there.
Issler
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Issler Dainze
Tadakastu-Obata Corporation The Honda Accord
2107
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Posted - 2012.08.03 00:11:00 -
[11] - Quote
So I think it comes down to this. Do you want more folks in low sec? If so, the perception of a lot of high sec players is low sec is the home of the perma-gate camping ganker. Seeing that CCP wants to address this reduces that fear.
Add some other exciting elements to life in low sec that make folks hit the magic risk/reward point and you have an influx of new folks in low sec. Not changing the dynamic of low sec means it remains the wasteland it is today.
So if you don't like this idea, how do you think you get more folks into low sec? Hint, "keeping roaming pirate like PvP fights" like they happen today isn't the answer. We can see the results of that experience.
So if you don't like this idea, what would you change to make low sec more popular?
Issler |

Issler Dainze
Tadakastu-Obata Corporation The Honda Accord
2108
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Posted - 2012.08.03 00:38:00 -
[12] - Quote
Destiny Corrupted wrote:The sentry damage thing we can easily get around, most likely by using long-range setups with alternating tacklers. It's going to be like 2004 again, so maybe I should dust off that 8-HS Armageddon? No, really, we'll still kill people on gates just fine. This will however indeed disrupt roaming engagements and severely disrupt faction warfare.
But the one thing which really caught my eye is that sentries will now aggro people with suspect flags. That means that sentry guns will fire on people who steal from cans, ninja-salvage post-pvp wrecks on gate, etc. Has anyone else noticed this in Greyscale's post? Is this really the direction EVE is heading into? Capital punishment by non-player mechanics for small offenses?
Oh, and, just because it might be easier for you bears to get into low-sec, doesn't mean that it will be any safer once you're inside. Do you really think we can't probe out your mission sites, or that our aversion to mining makes us unable to bring ourselves to warp to asteroid belts? I'm guessing you guys are going to give this a couple of tries, and then whine for sentries/CONCORD in belts and mission sites. And CCP will give them to you.
The gate aggro thing you mention has been part of what was talked about with the crime watch changes in the works. So I think that is being planned even if the gun escalation thing doesn't happen.
Low sec is still going to be dangerous, but folks are going to have to work a little harder to keep it that way. Also remember soon we are going to have a very much tougher mining barge that I hope to see folks trying out in low sec.
And to be very clear I am NOT suggesting Concord in low sec under any circumstance. Now player police that have a more Concord like aggro mechanism when aggressing other players I can pay to protect a mining fleet......hmmmm
Issler
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Issler Dainze
Tadakastu-Obata Corporation The Honda Accord
2108
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Posted - 2012.08.03 00:47:00 -
[13] - Quote
Destiny Corrupted wrote:Maybe it really is over then. Maybe EVE is making that final transition that a few other games have made. I've been here for near a decade, and smiled through all of those doomsday proclamations, but it's really looking like this is it this time around. It's not just a matter of one change that throws carebears a bone. They're not stopping.
Do you really think CCP has gone carebear happy all of a sudden? I think it is more that miners have seen ore nerfed non-stop (remember when it made sense to mine in low sec because the ore was so much better than in high sec?), expansion after expansion that ignored them making the recent attention they are finally getting seem like flood?
Eve isn't getting easier, PvP is doing fine, and I don't see the fundamental nature of Eve changing much at all.
Issler
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Issler Dainze
Tadakastu-Obata Corporation The Honda Accord
2108
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Posted - 2012.08.03 00:53:00 -
[14] - Quote
Destiny Corrupted wrote:Issler Dainze wrote:Low sec is still going to be dangerous, but folks are going to have to work a little harder to keep it that way. Also remember soon we are going to have a very much tougher mining barge that I hope to see folks trying out in low sec. Do you really think 120,000 EHP on a barge or ASBs on your Tengu are going to protect you from a pvp-fit Vindicator flown by a 2004 vet who has done nothing but pvp for the past eight years? I'm telling you, it's a false sense of security. Instead of learning combat mechanics on a mass scale and organizing yourselves into competent groups, you guys are clamoring for non-player game play mechanics for protection so that you can solo mine and run missions and it simply will not work.
I think we are still one step away from making this all work. Get the ore in low sec SUBSTANTIALLY better than high sec and make it worth organizing 10 barge fleet op WITH proper combat support. There was a time in Eve where that was the only way I mined. Sadly, I can't make the case to anyone these days that doing that is anything other than crazy because I will make as much in high sec with out any of the logistics hassle and risk. Until the reward it there, you are right, not much will change.
The secret will be to make the rewards enough when spread across the GROUP to make folks want to take it on. And remember, rewards can be a fun experience every bit as much as the isks.
Issler
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Issler Dainze
Tadakastu-Obata Corporation The Honda Accord
2141
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Posted - 2012.08.06 19:24:00 -
[15] - Quote
ANGRY23 wrote:Issler Dainze wrote:I've been asking for progressively stronger gate guns in low sec for years. This is a great change that is long overdue!
I also agree with the person that suggested that the gun progression is slower as you go into lower sec.
Can't wait to see it CCP!
Issler Have u ever sat solo on a gate or station in a bc or recon? I challenge every one of the csm and CCP Greyscale to go get in a bc or recon and go take global and tell me sentrys are underpowered and also fly to the Crielere solar system where 2 stations are 40km apart and when u get global u get double sentry damage from both stations but i guess this is working as intended. There are more pressing issues in the game atm without breaking more content that isnt broken to start with. You and your fellow CSM 7 friends are an embarrasment to the eve community. If u spent as much time grasping basic game mechanics and a feel for what the players want instead of writing blogs, appearing on radio shows, making indirect snide remarks on twitter and feathering your own nests with free trips to iceland and free gametime the CSM might actually fill the role its supposed to. You all need to grow a pair instead of sitting at these summits nodding like churchill dogs ( Churchill Dog at stupid moronic ideas tabled by ccp. Grow some bawls, stop flaming ppl with valid points and do the job the community voted u on to do. Oh and you can log in and undock if u like too.
I live in low sec and undock all the time, in fact I spent about 3 hours last night moving all manner of stuff through multiple low sec systems avoiding nasty pirate types (camping gates by the way). So I know how they work today and how they used to work when I first started playing Eve. I've watched low sec devolve to the wasteland it is today and I support anything that could restore interest in a broader set of players spending time there.
As for the "flaming", I don't see that any of us are doing that. I offered my opinion (one I have shared repeatedly for years well before this change was mentioned by CCP) that gate guns need to be changed and they don't work the way they did when I started playing Eve years ago.
That I feel from direct experience a change back to what they did before would be good for Eve is why I support this suggested change. And many in Eve agree with my opinion.
You can also see that at least one CSM doesn't agree with me, which is a good thing in that we are different in our views of Eve and should have diverse opinions. That is how the CSM 7 is serving the folks that elected us. By presenting a range of views representing all of Eve to the community and to CCP.
Issler
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Issler Dainze
Tadakastu-Obata Corporation The Honda Accord
2154
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Posted - 2012.08.22 18:32:00 -
[16] - Quote
Singoth wrote:Hello,
Gatecamping is wrong, annoying, prevents newbies from getting to low/null and make a living there. I think that's the main reason why.
If you want to fight, start an actual roam, instead of camping gates 23,5/7. And jump to an other gate from time to time.
This will not impede with normal fighting if you have some actual PvP experience. Gatecamping requires no experience, just patience, and we all know that waiting for something to happen without much risk involved is much like mining, which is carebearing, which is EVIL AND MUST BE EXTERMINATED AT ALL COSTS.
So sadly even though there seemed to be support for this change by some players and at a couple of CSM for some variation of the idea only one side of the feedback seems to have been heard. Sad.
Issler |

Issler Dainze
Tadakastu-Obata Corporation The Honda Accord
2154
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Posted - 2012.08.23 00:02:00 -
[17] - Quote
Minmatar Citizen160812 wrote:Issler Dainze wrote:Singoth wrote:Hello,
Gatecamping is wrong, annoying, prevents newbies from getting to low/null and make a living there. I think that's the main reason why.
If you want to fight, start an actual roam, instead of camping gates 23,5/7. And jump to an other gate from time to time.
This will not impede with normal fighting if you have some actual PvP experience. Gatecamping requires no experience, just patience, and we all know that waiting for something to happen without much risk involved is much like mining, which is carebearing, which is EVIL AND MUST BE EXTERMINATED AT ALL COSTS. So sadly even though there seemed to be support for this change by some players and at a couple of CSM for some variation of the idea only one side of the feedback seems to have been heard. Sad. Issler I asked once before so I'll reword it and see if you have an answer this time. Once past the gate what would carebears be able to do in space that wouldn't result in them being hunted down and killed? How would any change to sentries increase interest in low sec considering the answer to the first question is nothing?
Well, depends on the care bear. For example if they can get into low sec they can consider trade at stations, explore the belts, search for anomolies or even consider missions that require low sec. Don't get me wrong, this alone is not the "get the bear into low sec fix" but reducing gate camps will have to part of the solution once other carrots are put into low sec to make risk/reward make sense in this under utilized portion of space.
Issler
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Issler Dainze
Tadakastu-Obata Corporation The Honda Accord
2154
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Posted - 2012.08.24 02:27:00 -
[18] - Quote
Poetic Stanziel wrote:Issler Dainze wrote:Well, depends on the care bear. For example if they can get into low sec they can consider trade at stations, explore the belts, search for anomolies or even consider missions that require low sec. Don't get me wrong, this alone is not the "get the bear into low sec fix" but reducing gate camps will have to part of the solution once other carrots are put into low sec to make risk/reward make sense in this under utilized portion of space.
And to be fair I should have reworded my post. What I was really reacting to was that this issue is not "clear support against and none for", there was support for variations of the idea with players as well as those against. Not acknowledging that some folks liked the idea in general (including a few CSM) was what prompted me to post.
I don't think gate gun changes are as dead as some may have suggested. Also, the real discussion should be broader about how to improve low sec for everyone.
Issler You are clueless. Gate camps are not prolific. I hop into and out of lowsec many many many times per week and rarely encounter gate camps. Rancer and Amamake are not indicative of all lowsec/highsec border systems. If you think that, then you're a damned fool. You might want to start travelling into lowsec, Issler, before spouting off your nonsense.
I live in low sec so I definitely know what I'm talking about. Last night there was a camp on at least one of the gates ot the three systems I was running trade through for about 90% of the two hours I was on.
Our corp used to operate in a high sec bubble in the middle of low sec and because the major routes in and out were constantly camped we moved almost all our activity out.
Maybe you need to spend more time in low sec.
Issler |

Issler Dainze
Tadakastu-Obata Corporation The Honda Accord
2155
|
Posted - 2012.08.26 00:44:00 -
[19] - Quote
Minmatar Citizen160812 wrote:Issler Dainze wrote:Poetic Stanziel wrote:Issler Dainze wrote:Well, depends on the care bear. For example if they can get into low sec they can consider trade at stations, explore the belts, search for anomolies or even consider missions that require low sec. Don't get me wrong, this alone is not the "get the bear into low sec fix" but reducing gate camps will have to part of the solution once other carrots are put into low sec to make risk/reward make sense in this under utilized portion of space.
And to be fair I should have reworded my post. What I was really reacting to was that this issue is not "clear support against and none for", there was support for variations of the idea with players as well as those against. Not acknowledging that some folks liked the idea in general (including a few CSM) was what prompted me to post.
I don't think gate gun changes are as dead as some may have suggested. Also, the real discussion should be broader about how to improve low sec for everyone.
Issler You are clueless. Gate camps are not prolific. I hop into and out of lowsec many many many times per week and rarely encounter gate camps. Rancer and Amamake are not indicative of all lowsec/highsec border systems. If you think that, then you're a damned fool. You might want to start travelling into lowsec, Issler, before spouting off your nonsense. I live in low sec so I definitely know what I'm talking about. Last night there was a camp on at least one of the gates ot the three systems I was running trade through for about 90% of the two hours I was on. Our corp used to operate in a high sec bubble in the middle of low sec and because the major routes in and out were constantly camped we moved almost all our activity out. Maybe you need to spend more time in low sec. Issler Wait a minute....you live in low sec, got enough people to vote for you to win a trip to Iceland and you can't bust a gate camp.... You DON'T know what you're talking about. Who cares about the 2 hours you had to play. In that time if you can't avoid or destroy a static camp with a batphone alone you should be impeached as a representative of EVE players. If you're talking about Titans bombing gates then you really don't know what you're talking about because that only happens in a couple places which are easy to avoid. Good luck on the next contest to win a vacation with these quotes floating around....friggen clueless trader looking to be can clouded and inty ganked....what a maroon.
I regularly run the camps and the folks that voted me in largely agree with me on this. The folks that disagree aren't the ones I expect any support from. So this wouldn't have any affect if I was inclined to run again. Also, I'm not a CSM that goes to Iceland and if you ask the ones that do it is not a vacation.
Issler
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Issler Dainze
Tadakastu-Obata Corporation The Honda Accord
2186
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Posted - 2012.10.29 23:19:00 -
[20] - Quote
Hans Jagerblitzen wrote:Did any of you that posted in the last 24 hours or so read the part where this ISNT happening anymore? There's a reason the thread hasn't been bumped in 2 months. Just wanted to save you the effort of posting, if you haven't noticed...otherwise feel free to keep sharing your feedback 
I think it was a scary thread brought back from the dead for Halloween !! 
Issler |
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